Bingo Lingo: The Complete A-Z Glossary of Bingo Terms & Calls (2026)
Every bingo term and all 75 bingo call nicknames explained. The complete A-Z glossary of gameplay terms, number rhymes, and hall slang.
Bingo Lingo: The Complete A-Z Glossary of Bingo Terms & Calls
Walk into a bingo hall for the first time and you might hear someone say “I need a hardway on my double action card for the postage stamp.” That sentence makes perfect sense to a regular player - and zero sense to a newcomer.
Bingo has its own vocabulary built up over decades of play across American halls, churches, casinos, and community centers. Knowing the lingo helps you follow the action, understand the rules faster, and feel at home from your very first session.
This glossary covers every term you’ll encounter at a bingo hall in the United States, from basic gameplay words to obscure caller slang.
Key Takeaways:
- Bingo has a rich vocabulary covering gameplay, patterns, equipment, and hall culture
- Most terms are universal across U.S. bingo halls, though some regional variations exist
- Understanding bingo lingo helps new players follow the action and feel comfortable
- Caller nicknames for numbers are traditional rhymes and phrases still used at many halls
- Learning the key terms below will prepare you for any bingo hall session
A
Admission Pack
The minimum set of bingo cards a player must purchase to enter a session. Sometimes called an “entry pack” or “buy-in.” Most halls sell these as bundles of 3 to 6 cards that cover all the regular games in a session.
After Game
A special game played after the main bingo session has ended. After games are optional and usually have separate buy-ins with higher prizes. Also called a “late night” game at some halls.
Auto-Daub
A feature on electronic bingo devices that automatically marks called numbers on your cards. This lets you play more cards than you could manage by hand. Available at halls that use handheld electronic units.
B
Ball Gate
The mechanism on a blower machine that catches each ball as it’s drawn. The caller reads the number from the ball after it enters the gate.
Ball in the Air
A phrase meaning a number has been called but not yet confirmed. Players should wait for the full call before marking their cards.
Basket Bingo
A bingo event where prizes are gift baskets rather than cash. Popular at churches, schools, and charity fundraisers.
Blackout
A bingo pattern requiring every square on the card to be marked. Also called “coverall” or “full house.” Blackout games typically carry the largest prizes because they take the longest to win.
Blower
The machine that mixes and randomly selects bingo balls using forced air. The balls tumble inside a transparent chamber before one is pushed into the ball gate. Modern halls may use electronic random number generators instead.
Bonanza
A progressive game where numbers are drawn before the session starts, and players try to hit a blackout within a set number of additional calls. The prize rolls over to the next session if nobody wins, creating progressively larger jackpots.
Break
A short intermission during a bingo session, usually 10-15 minutes. Halls typically schedule one break during a 2-3 hour session. Good time to buy cards for the second half, grab food, or socialize.
Breakopen
A pull-tab ticket sold at bingo halls as a side game. Players pull back perforated tabs to reveal symbols or numbers underneath. Winners receive instant prizes. Also called “pull-tabs,” “instant bingo,” or “Nevada tickets.”
Buy-In
The minimum amount of money required to play a bingo session. The buy-in gets you the admission pack and access to all regular games. Special games and extras cost additional money.
C
Caller
The person who draws numbers and announces them to the room. The caller reads each ball, repeats the number, and displays it on the monitor. A good caller keeps a steady pace and adds personality to the game. Want to practice calling at home? Try our free bingo caller tool.
Caller’s Board
The electronic display board at the front of the hall showing all numbers called during the current game. Numbers light up as they’re called, letting players verify what they’ve heard. Also called the “flashboard.”
Card
The paper or electronic sheet with a 5x5 grid of numbers used to play bingo. Each card has a unique combination of numbers arranged under the letters B-I-N-G-O. See our beginner’s guide for a detailed breakdown of how cards work.
Cash-In Prize
A prize awarded when a player achieves bingo within a specific number of calls (for example, within the first 15 numbers called). These are bonus prizes on top of the regular game prize.
Chartered Game
A bingo session organized by a specific group (a church, lodge, or charity) that rents the hall or operates under a special license. The proceeds go to the chartering organization.
Cherry
A game where the center free space is not counted. Players must cover the actual center number (N-column, row 3) to win. “Playing without the cherry” means the free space works as normal.
Consolation Prize
A smaller prize given to the next player who achieves bingo after the main winner has been verified. Not all halls offer consolation prizes.
Coverall
Another name for Blackout. Every square on the card must be marked to win.
D
Dauber
The ink marker used to stamp called numbers on paper bingo cards. Daubers have a sponge tip that leaves a translucent colored dot, making it easy to see the number underneath. Most halls sell daubers for $1 to $3, or you can bring your own.
Designated Caller
A player or employee assigned to call numbers for a session. At smaller venues, regular players sometimes take turns as the designated caller.
Double Action
A bingo card printed with two numbers in each square instead of one. Either number counts as a hit when called. These cards are sold as extras and create faster, more exciting games.
Double Bingo
A game where the player must complete two patterns on the same card - for example, two horizontal lines - to win. Not to be confused with playing two separate cards.
Downstairs
Slang for the lower numbers on a card (B-1 through B-15 and sometimes I-16 through I-30).
E
Early Bird
A game or series of games played before the main session begins. Early bird games have their own buy-in and usually smaller prizes. They start 30 to 60 minutes before the regular session and serve as a warm-up.
Electronic Bingo
Bingo played on a handheld electronic device instead of paper cards. The device displays your cards digitally, auto-daubs called numbers, and alerts you when you’re close to winning. Allows players to manage many more cards than paper play.
Even Steven
A game where only even numbers can be called. This variant speeds up the game significantly because there are fewer possible numbers to draw.
F
Face
A single bingo card or sheet. When someone says “I’m playing six faces,” they mean six individual cards.
Flimsies
Thin, disposable paper sheets containing multiple bingo cards, often 3 or 6 on a page. Used for special games alongside your regular hard cards. Also called “throwaways,” “paper,” or “sheets.”
Floor Worker
A hall employee who moves through the room assisting players, selling extra cards and pull-tabs, and verifying bingo calls. Also called a “runner” or “floor attendant.”
Four Corners
A bingo pattern where only the four corner squares of the card must be marked: B-1 row and B-5 row on the first column, O-1 row and O-5 row on the last column. One of the fastest patterns to win.
Frame
Another term for a single bingo card. “Playing a six-pack frame” means playing six cards at once.
Free Space
The center square of every bingo card, automatically counted as marked for all players. Located at the intersection of the N column and the third row. Every standard bingo card has exactly one free space.
G
Game Board
A printed schedule showing all the games in a session, including the pattern, prize amount, and any special rules for each game.
Game Pack
A bundle of bingo cards sold together for all regular games in a session. Buying the pack is usually cheaper than purchasing cards individually for each game.
Going In
Slang for needing only one more number to complete a bingo pattern. “I’m going in on B-7” means you’ll have bingo if B-7 is called. See also: Waiting.
G.T.I.
Gaming Technologies International - a major manufacturer of electronic bingo equipment used in halls across the country. You’ll see their brand on handhelds and verification systems.
H
Hardway
Completing a bingo pattern without using the free space. A “hardway bingo” on a horizontal line through the center row means you marked all five numbers, gaining no advantage from the free space. Hardway games typically pay higher prizes.
Hard Card
A reusable, laminated bingo card with sliding windows over each number. Players slide the window closed when a number is called. Hard cards are used for the regular games in a session and returned at the end.
Hot Ball
A designated ball drawn at the start of a game. If the winning player’s bingo includes the hot ball number, they receive a bonus prize (often double the regular amount).
I
Instant Bingo
See Breakopen. Pull-tab tickets with instant-reveal prizes.
Intermission
See Break. A pause in the middle of a session.
J
Jackpot
The largest prize available in a session, usually for the most difficult pattern (often a blackout). Progressive jackpots roll over each session until someone wins, growing larger each time.
Jump the Gun
When a player shouts “Bingo!” before the caller finishes announcing a number. Most halls have rules about this - typically, the call must be complete before a claim is valid.
K
King
A single-number bingo card containing only one number. If that number is called, the player wins. Kings are usually sold as extras alongside regular cards.
L
Late Night
See After Game. Games played after the main session, often with higher stakes.
Letter Pattern
A bingo pattern shaped like a letter of the alphabet. Common letter patterns include T, L, X, and Z. Each requires specific squares to be marked that form the letter shape on the card.
Lights Out
Slang for a Blackout game.
Lucky Jar
A container of pull-tab tickets sold at the hall. Players buy a ticket from the jar for a fixed price, and winners receive a portion of the jar’s total sales as their prize.
M
Main Stage
The primary set of games in a bingo session, as opposed to early bird or after games.
Minimum Buy-In
The lowest amount of money required to enter a session and play. The minimum buy-in gets you the base pack of cards for regular games only.
Money Ball
Similar to Hot Ball. A specially designated number that multiplies or increases the prize when it’s part of the winning pattern.
Moonlight Bingo
A bingo session held late in the evening, often starting at 9 or 10 PM. Popular at casinos and larger halls.
Multiple Winners
When two or more players achieve bingo on the same call. The prize is split equally among all verified winners.
N
Nevada Ticket
See Breakopen. Regional term for pull-tab tickets, used primarily in some Midwestern and Western states.
Nickel Game
A bingo game with a small buy-in (literally five cents at some halls, though the term is now used loosely for any low-cost game). Common in senior centers and casual settings.
O
On
Having marked all but one number needed to complete the pattern. “I’m on!” means the player needs just one more number to win. Same as Going In.
On the Way
A subsidiary game within a larger game. For example, during a blackout game, the hall might award a smaller prize for the first player to complete a straight line “on the way” to the full blackout.
P
Pack
See Game Pack. A bundle of cards for a full session.
Paper
Generic term for bingo cards, especially the disposable flimsie sheets used for specials and extras.
Pattern
The arrangement of marked squares required to win a specific game. Patterns range from simple straight lines to complex shapes. See our complete guide to bingo patterns for visual examples of every pattern type.
Payout
The total amount of prize money awarded for a single game or across an entire session.
Postage Stamp
A bingo pattern where players must mark a 2x2 block of four numbers in any corner of the card. Named because the four squares resemble a stamp on an envelope.
Progressive
A game where the jackpot increases each session until someone wins. The prize grows because a portion of each session’s card sales is added to the running total. Progressive jackpots can grow to thousands of dollars.
Pull-Tab
See Breakopen.
Q
Quickie
A fast-paced bingo game where numbers are called rapidly with little pause between them. Players must keep up or miss numbers. Quickies are exciting and often played toward the end of a session.
R
Rainbow Pack
A set of cards where each sheet is a different color, making it easy to organize and distinguish between games during a session.
Regular Game
A standard bingo game within the main session, as opposed to specials, warm-ups, or after games. Regular games use the patterns and prizes listed in the game pack.
Roving
A game where the winning pattern is not fixed - it changes (or “roves”) to a new pattern after each ball is called without a winner. Creates escalating excitement as the pattern shifts.
Runner
See Floor Worker. A hall employee who assists players and verifies bingo claims.
S
Session
A complete program of bingo games, typically lasting 2-3 hours. A session includes a series of regular games plus optional specials, early birds, and after games. Most halls run one or two sessions per day.
Six-Pack
A strip of six bingo cards attached together, sold as a unit. Six-packs are a common format for special games and extras.
Speed Bingo
A variant where numbers are called at a faster pace than normal. Players must mark quickly or risk missing numbers. Speed rounds add energy to the middle of a long session.
Special
A game within a session that has extra rules, higher prizes, or separate buy-ins beyond the standard admission pack. Specials often feature unusual patterns or progressive jackpots.
Split Pot
A game where the prize is a percentage of the total money collected from card sales for that game. The hall takes one portion, and the winner gets the rest. Common at charity bingo events.
Stinger
An additional number called after a bingo is verified. If the next ball drawn matches a designated number on the winner’s card, they receive a bonus prize on top of their winnings.
T
T.E.D.
An acronym for a bingo game format: “The Extra Dollar.” Players pay an additional dollar on top of the standard game price for a chance at a larger prize or progressive jackpot.
Texas Blackout
A variant of blackout bingo where the first ball drawn determines whether odd or even numbers are wild (automatically counted as marked). If an odd number is drawn first, all odd numbers on every card are considered daubed. Also called “Oklahoma Blackout.”
Throwaway
See Flimsies. Disposable paper bingo sheets.
Top Line
The first horizontal row on a bingo card (the row closest to the B-I-N-G-O column headers).
Trash Card
A card with mostly high or mostly low numbers, considered unlucky because the numbers aren’t evenly distributed.
U
Upstairs
Slang for the higher numbers on a bingo card (G-46 through G-60 and O-61 through O-75). Opposite of Downstairs.
V
Validation
The process of confirming that a bingo claim is legitimate. After a player shouts “Bingo!”, a floor worker or electronic system verifies that all claimed numbers were actually called. Play stops during validation.
Verification
See Validation. Checking a bingo claim against the called numbers.
W
Waiting
Needing only one number to complete the winning pattern. Same as On or Going In.
Warm-Up
A game played at the beginning of a session before the main games start. Warm-ups have small prizes and help players settle in and get comfortable with their cards. Similar to Early Bird, though warm-ups are sometimes included in the buy-in.
Wild Number
A number designated at the start of a game as “wild.” When a wild number is called, players can mark any one additional square of their choice. Wild numbers speed up the game and add a strategic element.
Winner Takes All
A game where the entire prize pool goes to a single winner. If multiple players bingo on the same call, the prize is split, but no consolation prizes are awarded.
Wrap-Up
The final game of a bingo session. Wrap-up games are often special formats like blackouts or split pots to end the evening on a high note.
Bingo Number Calls and Nicknames
Bingo callers have used rhyming nicknames for numbers since the 1950s, a tradition that started in British music halls and spread to bingo clubs on both sides of the Atlantic. Some of the most famous bingo calls - “two little ducks” for 22, “legs eleven” for 11, “lucky seven” for 7, “clickety-click” for 66, and “two fat ladies” for 88 (in UK 90-ball games) - are recognized even by people who’ve never played.
The bingo rhymes below cover all 75 numbers used in American 75-ball bingo. Not every caller uses nicknames - some simply call the letter and number - but knowing the bingo call names adds to the fun when you encounter a caller who does. You can hear these calls in action with our free bingo caller.
| Number | Nickname | Origin / Meaning |
|---|---|---|
| B-1 | Kelly’s Eye | Military slang, possibly from a one-eyed Australian figure |
| B-2 | One Little Duck | The digit 2 looks like a duck |
| B-3 | Cup of Tea | Rhymes with three |
| B-4 | Knock at the Door | Rhymes with four |
| B-5 | Man Alive | Rhymes with five |
| B-6 | Tom Mix | Rhymes with six; named after the 1920s cowboy film star |
| B-7 | Lucky Seven | Seven is traditionally a lucky number |
| B-8 | Garden Gate | Rhymes with eight |
| B-9 | Doctor’s Orders | ”Number nine” was a military laxative pill |
| B-10 | Downing Street | The UK Prime Minister’s address is Number 10 |
| B-11 | Legs Eleven | The digits 1-1 resemble a pair of legs |
| B-12 | One Dozen | Twelve items make a dozen |
| B-13 | Unlucky for Some | Thirteen is traditionally unlucky |
| B-14 | Valentine’s Day | February 14th |
| B-15 | Young and Keen | Rhymes with fifteen |
| I-16 | Sweet Sixteen | The coming-of-age birthday |
| I-17 | Dancing Queen | From the ABBA song (“young and sweet, only seventeen”) |
| I-18 | Coming of Age | Legal adulthood in many countries |
| I-19 | Goodbye Teens | The last teenage year |
| I-20 | One Score | A score equals twenty |
| I-21 | Key of the Door | Traditional age of independence |
| I-22 | Two Little Ducks | The digits 2-2 look like two ducks in a row |
| I-23 | Thee and Me | Rhymes with twenty-three |
| I-24 | Two Dozen | Twenty-four items make two dozen |
| I-25 | Duck and Dive | Rhymes with twenty-five |
| I-26 | Pick and Mix | Rhymes with twenty-six |
| I-27 | Gateway to Heaven | Rhymes with twenty-seven |
| I-28 | Overweight | Rhymes with twenty-eight |
| I-29 | Rise and Shine | Rhymes with twenty-nine |
| I-30 | Dirty Gertie | Rhyming slang for thirty |
| N-31 | Get Up and Run | Rhymes with thirty-one |
| N-32 | Buckle My Shoe | Rhymes with thirty-two |
| N-33 | Dirty Knees | Rhymes with thirty-three; also “all the threes” |
| N-34 | Ask for More | Rhymes with thirty-four |
| N-35 | Jump and Jive | Rhymes with thirty-five |
| N-36 | Three Dozen | Thirty-six items make three dozen |
| N-37 | More Than Eleven | A nod to the cricket reference (37 being an unlucky score) |
| N-38 | Christmas Cake | Rhymes with thirty-eight |
| N-39 | Those Famous Steps | Reference to Hitchcock’s The 39 Steps |
| N-40 | Naughty Forty | Rhyming slang; also “life begins” |
| N-41 | Time for Fun | Rhymes with forty-one |
| N-42 | Winnie the Pooh | Rhymes with forty-two |
| N-43 | Down on Your Knees | Rhymes with forty-three |
| N-44 | Droopy Drawers | Rhyming slang; also “all the fours” |
| N-45 | Halfway There | Halfway through the 90 balls (UK tradition) |
| G-46 | Up to Tricks | Rhymes with forty-six |
| G-47 | Four and Seven | A straightforward description |
| G-48 | Four Dozen | Forty-eight items make four dozen |
| G-49 | Nick Nick | Rhymes with forty-nine; “PC 49” from a radio show |
| G-50 | Half a Century | Fifty years is half a century |
| G-51 | Tweak of the Thumb | Rhymes with fifty-one |
| G-52 | Weeks in a Year | There are 52 weeks in a year |
| G-53 | Stuck in a Tree | Rhymes with fifty-three |
| G-54 | Clean the Floor | Rhymes with fifty-four |
| G-55 | All the Fives | Double fives; also “snakes alive” |
| G-56 | Was She Worth It? | Five shillings and sixpence was a marriage license fee |
| G-57 | Heinz Varieties | Heinz advertises 57 varieties |
| G-58 | Make Them Wait | Rhymes with fifty-eight |
| G-59 | Brighton Line | The number 59 bus ran to Brighton |
| G-60 | Five Dozen | Sixty items make five dozen |
| O-61 | Baker’s Bun | Rhymes with sixty-one |
| O-62 | Turn the Screw | Rhymes with sixty-two |
| O-63 | Tickle Me | Rhymes with sixty-three |
| O-64 | Red Raw | Rhymes with sixty-four |
| O-65 | Old Age Pension | Retirement age reference |
| O-66 | Clickety-Click | Rhyming slang for sixty-six |
| O-67 | Stairway to Heaven | Rhymes with sixty-seven |
| O-68 | Saving Grace | Rhymes with sixty-eight |
| O-69 | Either Way Up | The number reads the same upside down |
| O-70 | Three Score and Ten | Biblical lifespan reference (Psalm 90:10) |
| O-71 | Bang on the Drum | Rhymes with seventy-one |
| O-72 | Six Dozen | Seventy-two items make six dozen |
| O-73 | Queen Bee | Rhymes with seventy-three |
| O-74 | Hit the Floor | Rhymes with seventy-four |
| O-75 | Big Daddy | The highest number in 75-ball bingo |
Most of these bingo number nicknames originated in UK bingo halls during the 1950s and 1960s, where callers in music halls and Butlin’s holiday camps developed them as entertainment. American callers adopted many of the rhymes, though usage varies by venue and region. Some halls use nicknames for every number; others only for the well-known ones like “legs eleven” and “two little ducks.”
UK vs. US Bingo Lingo Differences
American and British bingo share a common ancestor but have evolved distinct vocabularies - much like the languages themselves.
The biggest difference is the game format. The US standard is 75-ball bingo played on a 5x5 card with numbers 1-75. The UK plays 90-ball bingo on a 9x3 ticket with numbers 1-90. This is why famous calls like “two fat ladies” (88) and “top of the shop” (90) exist in British bingo terminology but fall outside the American number range.
In the UK, a session begins with the caller saying “eyes down” - a command for players to focus on their tickets. US halls simply announce the game and pattern. British players win a “line” (one horizontal row), then “two lines,” then a “full house” (all numbers on the ticket). American players win by completing specific patterns - lines, shapes, letters, or blackouts.
The game itself goes by different names. Australians and some British communities call it “housie” or “housey-housey.” The prize in UK bingo is sometimes called “the house,” while American halls simply say “the prize” or “the jackpot.”
Even the equipment differs. UK players use “tickets” (not cards), mark with “pens” (not daubers), and buy from the “cash desk” (not the sales counter). These differences are minor in practice - any bingo player can adapt to either tradition within a few minutes - but they explain why some bingo terminology you read online won’t match what you hear at your local American hall.
Bingo Slang You’ll Hear at the Hall
Beyond official bingo terminology, regulars use informal slang that you won’t find in any rule book. Here’s what you’ll actually hear between games:
On a heater - A player who’s won multiple games in a short span. “She’s on a heater tonight - that’s three wins in the first half.”
Cold card - A card that hasn’t had a single number called in several games. Regulars sometimes swap out cold cards at the break, believing a fresh set will change their luck.
Paper player / Electronic player - The two tribes at every hall. Paper players prefer daubing by hand for the tactile experience. Electronic players want to maximize their card count. The friendly rivalry between the two is part of hall culture.
Cherry picker - A player who only buys in for the big-money specials and jackpot games, skipping the regular session.
Loaded board - When the flashboard is nearly full and multiple players are close to winning. Tension in the room goes up noticeably.
Seat saver - An item (dauber, purse, lucky charm) placed on a chair to reserve a favorite spot. Regulars take their seat assignments seriously - ask before moving anything.
Busted - Called bingo but failed validation. Either a misread number or a premature call. Embarrassing, but it happens to everyone eventually.
These terms vary by region and even by hall. Part of what makes bingo culture rich is that every venue develops its own vocabulary. The best way to learn the local bingo slang is to show up, listen, and ask the regulars.
Quick Reference: Essential Terms for New Players
If you’re heading to your first bingo session, these are the 15 terms you’ll hear most often:
- Dauber - your ink marker for stamping numbers
- Free space - the center square, always counts as marked
- On - you need just one more number to win
- Blackout / Coverall - mark every square to win
- Early bird - games before the main session
- Session - the full 2-3 hour program of games
- Pack - your bundle of cards for the session
- Special - extra games with separate buy-ins
- Pattern - the shape you need to mark to win
- Caller - the person announcing numbers
- Validation - checking that your bingo is legitimate
- Progressive - a jackpot that grows each session
- Pull-tab - instant-win scratch-style tickets
- Hardway - completing a pattern without the free space
- Quickie - a fast-paced game with rapid calling
Ready to put this lingo to use? Find a bingo hall near you and try a session.
Frequently Asked Questions
What does “on” mean in bingo?
“On” means a player needs only one more number to complete the winning pattern. You might also hear “going in” or “waiting” - they all mean the same thing. When you’re “on,” pay close attention because the next call could be yours.
What is a dauber in bingo?
A dauber (also spelled “dobber”) is the ink marker used to stamp called numbers on paper bingo cards. It has a sponge tip that leaves a translucent colored dot, so you can still read the number underneath. Most bingo halls sell daubers for $1 to $3.
What does “hardway” mean in bingo?
A hardway bingo means completing a pattern without using the free space in the center of the card. For example, a hardway straight line through the middle row requires marking all five numbers, whereas a normal game would count the free space as automatically marked. Hardway games usually pay higher prizes.
What is the difference between a coverall and a blackout?
There is no difference - coverall and blackout are two names for the same pattern. Both require marking every single square on the bingo card. This is the most difficult pattern and typically carries the largest prize in a session.
What are pull-tabs at a bingo hall?
Pull-tabs (also called breakopens, instant bingo, or Nevada tickets) are small cardboard tickets with perforated tabs that you pull back to reveal symbols or numbers. If your ticket matches a winning combination, you receive an instant cash prize. They’re sold as side games alongside regular bingo.
What are bingo calls?
Bingo calls are the traditional rhyming nicknames callers use when announcing numbers. Examples include “legs eleven” for 11, “two little ducks” for 22, and “clickety-click” for 66. These phrases originated in 1950s British music halls and are still used by many callers in both UK and US halls today. See the full bingo calls list above for all 75 numbers.
What does “eyes down” mean?
“Eyes down” is the British phrase a caller uses to signal the start of a game - it means “look at your cards, we’re beginning.” In US bingo halls, you won’t typically hear this phrase. American callers simply announce the game number and pattern before calling the first ball.
What does the bingo caller say?
The caller announces each number using the column letter and the number - for example, “B-7” or “N-34.” Many callers also use traditional nicknames like “legs eleven” for B-11 or “two little ducks” for I-22. The caller repeats each number and displays it on the flashboard for the entire room to see.
What is a progressive jackpot in bingo?
A progressive jackpot is a prize that grows each session until someone wins it. A portion of each session’s card sales is added to the jackpot total. The catch is that you usually must achieve a difficult pattern (like a blackout) within a limited number of calls. If nobody wins, the prize rolls over and grows larger for the next session.
How many cards should a beginner play?
New players should start with 3 to 6 cards for their first session. This is enough to stay engaged without feeling overwhelmed. As you get comfortable with the pace and learn to scan your cards quickly, you can increase the number. Some experienced players manage 20 or more cards per game. See our beginner’s guide for more tips.